Object Oriented Programming - II

Features Includes:

  • 26 - 3D/2D Animation
  • 401 Pages of Content
  • 60 Lecture Hours
  • 3 Solved Problems
  • 60 Quiz
  • Suitable for All Technical University Syllabus

Course Description

The concepts of a type, class, interface, and object are closely related but it is important to understand the difference between these four terms. A type is a name that identifies specific members of a class, which can include methods, properties, data members, and events. A class defines the implementation of a type and its class members.

OBJECTIVES:

  • Function templates are special functions that can operate with generic types.
  • Inheritance allows us to define a class in terms of another class, which makes it easier to create and maintain an application.
  • The I/O streams have a number of functions for performing unformatted I/O.
  • An exception is a problem that arises during the execution of a program.